Who Are Mutated ?
- Educational Game About Leukemia
Roles and Goals
Players are divided into three types of cells: red blood cells, platelets, and white blood cells. Each player portrays a specific type of cell with its own activity. Based on the total number of players, a certain proportion will play one or more types of white blood cells that cause leukemia (uncontrolled proliferation, differentiation disorders, and inhibited apoptosis).
Red Blood Cells: The goal is to eliminate the white blood cells causing leukemia. When their activity is suppressed, they may exhibit symptoms such as (…).
Platelets: The goal is to clear the white blood cells causing leukemia. When their activity is suppressed, they may exhibit symptoms such as (…).
Normal White Blood Cells: The goal is to clear the white blood cells causing leukemia. Depending on the type, when their activity is suppressed, they may exhibit symptoms such as (…).
Mutated White Blood Cells: The goal is to proliferate, transfer, and suppress other cells' activity, causing symptoms in the human body leading to death.
Mutated White Blood Cell Faction
The goal is to increase their own activity by proliferation, transfer, and suppression to reduce the activity of other cells, causing symptoms in the human body leading to death.
Proliferation: Increase their own activity by ( ...% ) and reduce the activity of all other cells by ( ...% ).
Transfer: Every 2-3 rounds, if their activity is higher than ( …% ), they can choose a normal white blood cell whose activity is lower than ( ...% ) to be mutated.
Suppression: When the activity is higher than ( …% ), automatically reduce the activity of other cells by ( ...% ). Additionally, they can consume ( 1/x% of their activity ) to reduce the activity of other cells by (kx%). They cannot suppress when their own activity is lower than ( …% ).
Mutated white blood cells can see all players' identities (cell types) and activities but cannot distinguish if other white blood cells are mutated.
Normal Faction
The goal is to clear the white blood cells causing leukemia using methods like silent recovery, disease discussion, treatment discussion, and medical examinations.
Silent Recovery: Recover ( ...% ) of their own activity but cannot participate in any discussions or voting this round.
Disease Discussion: All cells, including mutated white blood cell faction, can freely express their activity changes (can be silent), speculate on the identity of mutated white blood cells, and infer the actions of white blood cells based on the symptoms exhibited by the patient.
Medication Discussion (every 2 rounds): Based on disease discussion, every 2 rounds discuss treatment options. All cells including the mutated white blood cell faction vote weighted by activity to automatically select the highest-scored treatment plan. After the treatment plan is announced, all cells vote on treatment details (such as drug usage period) weighted by activity. All treatments require monetary expenditure, the specific amount being determined by the patient's family's economic situation, accumulated economy per round, and random events, etc.
e.g. Bone marrow transplantation can completely eliminate a type of mutated white blood cells but requires 1-2 rounds of preparation and significant monetary expenditure. If the mutated white blood cells successfully transfer some mutated cells to other cells before the bone marrow transplantation, it might render them incapable of affording subsequent treatments.
Medical Examination Discussion (every 3 rounds): The patient undergoes a medical examination every 3 rounds. All cells vote to view the activity of certain (based on total player count) cells, weighted by activity. However, they won't know the correspondence between players and the cells they portray. Additionally, there's one opportunity for an emergency examination per game (emergency and regular examinations occur independently in cycles of 3 rounds).
Normal cells cannot see the identities of any other players, only their own activity.
Game Process
Players draw their identities → Input patient information (economic situation, age, lifestyle (possibly including hidden disease-causing factors), symptoms) → Actions of each cell → Disease discussion → (Medication discussion and voting every 2 rounds) → (Medical examination discussion every 3 rounds) → Random events → (Patient friends, family, and acquaintances' chat records — letters) → Update patient's signs, cell status update → (Next round) → Actions of each cell...